The higher card wins the round; the agreed match winner triggers one challenge.
Quick draws / CLUB FORMAT 05Easy
Casino War
One card each. High card takes the round.
How to play
- 01
Shuffle a standard deck and deal one face-up card to each challenger.
- 02
Rank cards 2 through ace, with ace high. Suits do not break ties.
- 03
If ranks tie, burn three cards and deal one more to each challenger. Repeat if still tied.
- 04
Play one resolved round, or agree to a best-of-three match before dealing.
Go to war again; no extra percentage is added.
AFTER THE GAME
Cards down. Phones up.
The winner proposes the agreed collaboration share on the loser’s first qualifying prospect. Both call counters start at zero. The loser can cancel the proposed split by completing the agreed redemption challenge before its cutoff. The actual work and contribution still determine earned credit.
Read the challenge and redemption rules ↗Underlying game reference: Read the standard-game reference ↗. This club guide defines its own simplified format; the reference does not endorse the club.