← All 32 games
Quick draws / CLUB FORMAT 04Easy

High Low

Call the next card. Build the longest correct streak.

2 challengersOne agreed matchHonor based
DEFAULT TERMS · 50% share · Loser’s next 25 dials · 5 points before winner’s dial 25. Agree on any changes and a session end before play. Use the sheet ↗

How to play

  1. 01

    Use a fresh shuffled standard deck for each challenger’s turn. Aces are high; suits do not rank. Reveal a starting card.

  2. 02

    Before each next card, predict higher or lower. A correct prediction earns one game point; an equal rank pushes that prediction and becomes the new reference card.

  3. 03

    Each turn allows five scored predictions or ends at the first wrong prediction. Alternate who takes the first turn in a replay.

  4. 04

    Give both challengers a full turn, then compare correct predictions. These game points are separate from phone redemption points.

🏆 WHO WINS

More correct predictions in the completed turn wins.

🤝 TIES & PUSHES

Equal scores: both play a fresh turn.

AFTER THE GAME

Cards down. Phones up.

The winner proposes the agreed collaboration share on the loser’s first qualifying prospect. Both call counters start at zero. The loser can cancel the proposed split by completing the agreed redemption challenge before its cutoff. The actual work and contribution still determine earned credit.

Read the challenge and redemption rules ↗
Underlying game reference: Read the standard-game reference ↗. This club guide defines its own simplified format; the reference does not endorse the club.