The only challenger with a winning completed turn wins the round.
Craps · Pass-Line Race
One resolved pass-line turn each. Compare results.
How to play
- 01
Each challenger gets one full turn with two dice. Alternate who rolls first in replays.
- 02
On the come-out roll, 7 or 11 wins the turn; 2, 3 or 12 loses it. Any other total sets the point.
- 03
Once a point is set, keep rolling. The point again wins; 7 loses. Other totals do nothing.
- 04
Compare completed turns: a pass-line win beats a loss. No side bets, odds bets or casino payouts apply.
Both win or both lose: play another pair of complete turns.
Cards down. Phones up.
The winner proposes the agreed collaboration share on the loser’s first qualifying prospect. Both call counters start at zero. The loser can cancel the proposed split by completing the agreed redemption challenge before its cutoff. The actual work and contribution still determine earned credit.
Read the challenge and redemption rules ↗