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Dice & wheel / CLUB FORMAT 27Easy

Sic Bo · Big / Small

Three dice, opposite totals, quick result.

2 challengersOne agreed matchHonor based
DEFAULT TERMS · 50% share · Loser’s next 25 dials · 5 points before winner’s dial 25. Agree on any changes and a session end before play. Use the sheet ↗

How to play

  1. 01

    Randomly assign Small to one challenger and Big to the other.

  2. 02

    Roll three ordinary six-sided dice together.

  3. 03

    Small wins on totals 4–10; Big wins on 11–17. Any triple is a club push regardless of total.

  4. 04

    Reroll pushed results using the same assignments and unchanged percentage.

🏆 WHO WINS

The challenger assigned to the rolled total band wins.

🤝 TIES & PUSHES

Any triple pushes and rerolls.

AFTER THE GAME

Cards down. Phones up.

The winner proposes the agreed collaboration share on the loser’s first qualifying prospect. Both call counters start at zero. The loser can cancel the proposed split by completing the agreed redemption challenge before its cutoff. The actual work and contribution still determine earned credit.

Read the challenge and redemption rules ↗
Underlying game reference: Read the standard-game reference ↗. This club guide defines its own simplified format; the reference does not endorse the club.